Thursday, November 27, 2008

Educational leadership is not accepting for what is, but preparing for what isn’t.

Educational leaders should not be teaching to students just to prepare them for our past, but working with students in a collaborative learning environment that will allow these learners to construct their own knowledge to prepare them for their future. This forward thinking will allow the learner to build on the previous knowledge acquired to create new and unique knowledge; and not simply focus on the same or similar information from the past. The learner of today and tomorrow will prepare themselves for the problems of the future and the knowledge yet unknown to solve these problems; and not accepting for what is, but preparing for what is not yet discovered.

Tuesday, November 18, 2008

Creativity in Higher Education

George Bernard Shaw said, “Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will”.
Providing higher education students with a collaborative extraordinary learning environment is one that allows for imagination that fosters student creativity. This creative higher education learning environment drives the student to pursue new ideas and approaches to an ever changing world.
Educational leaders in higher education that provide a creative environment for students to imagine what they desire, will create a pedagogy where the learner can will what they imagine so they can create what they will.

Monday, November 17, 2008

Not just a classroom, but a fun extraordinary learning environment

With the perceived need to teach to the test, and focusing on improving standardized test results; administrators and teachers have focused on cognitive development in the classroom. Cognition is the foundation for learning, but building upon knowledge through the affective domain is the key to learner motivation. Technology in the classroom is allowing education to change rapidly, and one of the changes that will increase learner motivation is the use of 3D learning environments. Examples of this form of technology include, Holographic Google Earth, Good Maps, and Earth Album, where the world itself can be discovered and felt by the learner.
In a 2005 National Geographic geography survey of 510 American students aged 18 to 24, thirty-seven percent of respondents could not locate Iraq on a map, although American troops have been deployed there since 2003. In an earlier survey, National Geographic (2002) concluded that twenty-nine percent of these students could not locate the Pacific Ocean, fifty-eight percent could not find Japan, and sixty-nine percent could not locate Great Britain.
The 3D learning geography learning environment allows for student-centered education that focuses on learner engagement and motivation through various ‘fun’ problem-solving activities that provides for discovery and exploration. Also, this fun form of education provides for the educator and learner to construct knowledge as they experience a supportive environment that will provide solutions to future global problems.

Tuesday, November 4, 2008

The 4 C’s of Student-Centered Learning

Culture: How we do things here…The educational leaders of today will build a model for the future that allows for an extraordinary learning environment. To accomplish this goal we need to move the learning environment from a teacher-student competitive educational system, to a teacher-scholar collaborative educational system based around student engagement.
Climate: How it feels here… Move from the classroom where students are responsible for student success; to the collaborative learning environment where everyone is responsible for student success.
Context: How it looks here… Move from a passive teaching classroom; to an active learning environment.
Content: What we use here… Move from the classroom/library as a static repository of information transfer from the teacher; to a classroom/library as a dynamic learning center for knowledge and learning through technology.